Graphic Volume Conflation

Graphic Volume Conflation

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Between Digital Smoothness and Compression

Between Digital Smoothness and Compression

Graphic Volume Conflation was a semester long study of the emerging interest in the potential of graphic’s role in being projected on to the three dimensional. The digital aesthetics of compression and low resolution were explored throughout the semester. The final form was broken down into three objects that can act independently, but physically depend on one another in order to create the original form. A grid is overlayed on the object, as evident by the misregistration of lines that drag across the form. Its presence does two things. It creates a contrast between its inherent digital smoothness and the compressed projected graphics. It also suggests that the three objects while seemingly independent and location-less, do in fact have a home, though its precise location can only be read when viewed from directly above.

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